This may lead to slower performance with complex graphs. For 2K and 4K, it can take longer.ĤK resolution previews are still experimental and not fully optimized. For 0.5K and 1K previews, the process is usually fast. When you switch the resolution, the terrain preview is rebuilt. You can change preview resolutions as often as you like. Switch to higher resolutions only when you need to. Higher resolutions, however, can take 4x longer to process the image. The higher the resolution, the more detail you will get. The Preview Resolution controls the quality of detail of your terrain preview in the viewport. In Gaea, you work with 2 different resolutions: Preview Resolution and Export Resolution. Even when you export as a mesh, the image resolution is critical. When you work on a terrain, and especially when you export, the amount of detail in the final result is calculated based on the size or resolution of the export image. Resolution is one of the central precepts of terrain design. Having this file present fixes a lot of sound problems, such as stuttering sound or no sound at all.The documentation is being updated for version 1.3. openalrc in your home directory in order to set up audio. There's a whole range of mods from the Open FreeSpace Project that enhance graphics, sound, and more: see this forum thread for the full list – simply download the ones you're interested in and unzip them into the specified folder. The last argument specified, -mod mediavps_3612, tells FreeSpace to load all the mods it finds inside the mediavps_3612 subfolder. You can of course move the whole folder to somewhere more sensible if you wish. fs2_open_r -spec -env -glow -cell -mipmap -missile_lighting -dualscanlines -orbradar -ship_choice_3d -targetinfo -3dwarp -warp_flash -snd_preload -safeloading -mod mediavps_3612Note that although we're running the FreeSpace executable from the WINE directory, it's running natively under Linux. You need subversion:Ĭd ~ /.wine /drive_c /Games /FreeSpace2 /. The project wiki has a guide for the compilation and install process which I followed. I thought I'd give it a try, and after a couple of teething troubles it now works perfectly. The Open Source version even has a few improvements, as well as a handful of cool-looking mods and total conversions available. In fact, it was while I was googling for info on these problems that I discovered that Freespace 2 had been made open source by its developers before they went bust, and that the community had gone and made a native Linux version of the game. exe using WINE if you like, although I found the graphics to be a bit glitchy and there was no sound. Once installed, you can try to run the retail. The only thing you may get stuck on is when it asks for the next disk - here you just need to put in the required disk, and change the path in the dialog accordingly (eg when you put in the 2nd disk, change the path from /media/cdrom/FREESPACE2_1/ to /media/cdrom/FREESPACE2_2/). I installed to the default location, although you may be able to install to another location. Proceed through the setup as if on Windows, but without the nagging feeling of nausea. If you don't own the retail disks, read up on the open freespace wiki and forums for other methods of getting hold of the necessary data files for the game. As a Windows executable, it should start up using WINE. If you have the retail CDs, insert the first disk, browse to it in nautilus and double click the setup.exe file. The first thing to do is install Freespace 2 under WINE (you will need WINE already installed and configured for this step).
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